![]() However my file will have a different guid than your file. ![]() If you forget to submit a meta file and I sync then I will generate a new meta file. You created a script or texture but forgot to the submit the matching meta file. Submitting new asset without meta fileĮasily the most common mistake. Given that changing a guid is catastrophic and by extension duplicating guids is catastrophic there are a handful of user operations which can cause either catastrophe to happen. Most pain and suffering related to meta files has to do with this guid. The guid is randomly generated when the meta file is created. Every asset has a meta file and every meta file has a unique guid. Here’s an example:įor this post there’s only one line we care about. Meta files are simple text files that are human readable. ![]() Once enabled every asset you create will have a matching meta file generated by Unity. When using source control we want to enable visible meta files. For example texture import settings can’t be stored in a. What is a Unity meta file? Meta files store data about an asset that can’t be stored inside the asset.
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